tag:blogger.com,1999:blog-6423678674802842720.post1518931657131886156..comments2023-11-02T14:32:01.517+02:00Comments on Cradle of Rabies - From role to games: Quick update on M&M plansAnonymoushttp://www.blogger.com/profile/04674233268949925440noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-6423678674802842720.post-80620799940417092002011-11-04T18:10:38.609+02:002011-11-04T18:10:38.609+02:00@Philo. Okay thanx! I want more this street level....@Philo. Okay thanx! I want more this street level. You know, it's not nice to get shoot at but probably character has better changes to survive than a norm (stamina, suit, dexterity...). I'll keep that in mind when creating a character.<br /><br />I'll get back on the topic when character's created.Anonymoushttps://www.blogger.com/profile/04674233268949925440noreply@blogger.comtag:blogger.com,1999:blog-6423678674802842720.post-66098247403479290802011-11-04T17:41:54.732+02:002011-11-04T17:41:54.732+02:00"I am going with that 10th level thing if her..."I am going with that 10th level thing if her character doesn't need more to happen."<br /><br />The best thing that happened to our M&M games is the idea that 1PL does not equal x character points. I'd set the PL lower if you are trying to do a urban type game like you mentioned. That way a guy with a gun can still be a bit of threat. esepcially in groups. Set the point value to get most of what she wants, even if that goes over the reccomended points for that PL. (don't let her get everything she wants or she won't have much to do with her experience). Jump PL when you want to jump PL, not when you've accumulated X points. Extra points make low level games better, because most things scale with level, but feats don't. And feats are often important at lower PL games.Philo Pharynxnoreply@blogger.com