tag:blogger.com,1999:blog-6423678674802842720.post1841714988717193292..comments2023-11-02T14:32:01.517+02:00Comments on Cradle of Rabies - From role to games: Campaign ending, wow!Anonymoushttp://www.blogger.com/profile/04674233268949925440noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-6423678674802842720.post-10786004703273358472010-02-10T00:10:05.120+02:002010-02-10T00:10:05.120+02:00Oh, forgot... You can find the last campaign from ...Oh, forgot... You can find the last campaign from here:<br />http://kronikat.wikispaces.com/Kaupunki+Ennen+Auringonnousua+-+Info<br /><br />I haven't updated all the sessions yet and plan to add some info, fluff and background if got time and inspiration.Anonymoushttps://www.blogger.com/profile/04674233268949925440noreply@blogger.comtag:blogger.com,1999:blog-6423678674802842720.post-69597026042723393522010-02-10T00:08:10.640+02:002010-02-10T00:08:10.640+02:00Well, I am "on the fly" guy. Usually my ...Well, I am "on the fly" guy. Usually my campaign designing/preparation goes like this:<br /><br />1. Ask player to make a character. Usually he/she has free hands to do what ever she wants to do, but I might give general ideas or even help him/her to come up with a concept. I am not too strict though. You can allways change your ideas. It is more important that your player has a character he/she enjoys playing with. My main goal is to have player to get a character he/she wants, not what I want. I has em NPCs.<br /><br />2. Before character I might have a general idea, what is going on. Where campaign or adventure is set etc. But those are more ideas than a real concept or setting. After character is done, I think that idea a bit further to suit it to character's concept.<br /><br />3. Where game starts, usually is determined quite roughly and can change during the start of the game. Where game ends is equally planned really roughly. I have to admit, this Vampire campaign was the first I actually planned to stop when... well, it is proper place to end it.<br />Anyways, everything between the beginning and the end is improvised on the fly. I don't plan meta-plot, just a frame is enough. I don't plan the course to the end, it goes with it's own weight and player character's reactions.<br /><br />I think, that I cannot determine what happens in the game. I know what is the idea, setting, main plot. I know what are the conditions to "win" or end the campaign. Just don't know how to get there. My campaign is a living world. If I planned, that a duke will become a king in the end, but actually the duke dies during the game then there is another course. Why plan all the plots to get the duke to be a king, if I cannot be sure what happens in the between.<br /><br />Sandbox, yeah. With a plot. Well, usually had this sandbox without a plot. More like random scenarios knitted to be a campaign of a big mess.<br /><br />Now as I plan campaign/adventure, it is a bit more easy to keep things together. But I still keep it all free.<br /><br />NPC's. There might be one or two, maybe few key characters and well-known. Usually I indroduce improvised characters during the course of game. So not really planned. I might pop up with some cool character concept idea what I want to use, and use it, but not plan plan to plant certain pre-made character in certain situation to game.<br /><br />And thanks for commenting btw.Anonymoushttps://www.blogger.com/profile/04674233268949925440noreply@blogger.comtag:blogger.com,1999:blog-6423678674802842720.post-28530750425134542062010-02-09T23:12:27.898+02:002010-02-09T23:12:27.898+02:00"Sandbox campaigns", eh? What kind of pr..."Sandbox campaigns", eh? What kind of preplanning do you do? Do you create NPCs or events that can be dropped in when necessary? Do you write player character's background and use it in the game? Do you use setting information from RPG products? Or do you just improvise it all on the fly?Sami Koponenhttp://legendmakers.wordpress.com/noreply@blogger.com