tag:blogger.com,1999:blog-64236786748028427202024-03-05T18:21:39.918+02:00Cradle of Rabies - From role to gamesI am a gamer. This blog is about games. 99% focus is on roleplaying games but sometimes I post thoughts near the gaming.
Vampires, space pirates, lamenting princesses and mutants in the future all welcome!Anonymoushttp://www.blogger.com/profile/04674233268949925440noreply@blogger.comBlogger425125tag:blogger.com,1999:blog-6423678674802842720.post-69761378571751218902014-02-15T22:05:00.004+02:002014-02-15T22:05:43.925+02:00The cradle is no more - but the crypt is open!http://cryptofrabies.blogspot.fi/2014/02/the-crypt-is-open-introduction.html<br />
<br />
Above link leads to my new blog. It is time to say farawell to the cradle. He has grown up to be a crypt!<br />
<br />
Cradle of Rabies is after 428 posts too much of a kitchen sink so I felt there was a need (for me) for a new blog.<br />
<br />
So the Crypt of Rabies is open!<br />
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I thank all the people who have read this blog, made comments and shared posts. And I welcome you and all the new readers to the Crypt.<br />
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See you there!<br />
<br />
Thaumiel NerubAnonymoushttp://www.blogger.com/profile/04674233268949925440noreply@blogger.com0tag:blogger.com,1999:blog-6423678674802842720.post-20647081141326520382014-02-06T12:49:00.001+02:002014-02-06T12:49:58.723+02:00Overwhelmed by RPG productsWhen I was young and I didn't have that much own money it was easy. I had to save money to buy something I wanted to play or use in my games.<br />
<br />
Later when I was older and had a job and more money I could buy more. Even those what seemed interesting but I wouldn't necessarily actually use.<br />
<br />
And when I discovered internet I didn't have to walk into a store to buy rpg books. I could just browse online stores and buying used RPG products was way much easier. That's when I started to buy more products I don't use if those were cheap enough.<br />
<br />
Later I found how much there was free good RPG products to download and thanks to OSR the variety was huge! And indie publishers made commercial PDFs that was also cheap. This is when my RPG collection got a little out of hand thanks to digital products. I downloaded more stuff than I ever read. And my physical books buying went almost to zero.<br />
<br />
Then LotFP happened. Well it happened earlier but when I found LotFP. After buying Grindhouse Edition boxed set I was hooked and started to buy LotFP products. LotFP was and is actually only physical book producer at the moment I spend money to. I could live and game forever with free stuff online, but LotFP is something I love to collect and support with my money.<br />
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At some point I started to test and read RPG products that weren't ready yet and as a thanks received those when those were ready. Started with some dead trees and expanded to PDFs also. And now from now on someone sends me his new RPG product (PDFs mostly) to review!<br />
<br />
Now I am overwhelmed! I got those books I have bought but never read. Tons of free and bought PDFs waiting to read. And those people send me sometimes. And LotFP to collect.<br />
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I cannot say how much I appreciate that some of you guys (who read this blog or not) send me your products for me to review. But at the same time it makes me feel bad if I don't have time to do it! It should not be a big deal to read 10 to 200 pages to review (actually testing in play is a little harder to find time and convince my player to do it with me).<br />
<br />
So you guys who have sent me stuffz to see and you realize nothing happens from my part (I don't publish my reviews and opinions or hype) don't hate me. I do my best. I know it might not be your intention that after your product's been out for months and the initiative hype is over then I step in. I am sorry.<br />
<br />
But all you who make new stuff, commercial or free continue the good work. I think that thanks to internet, forums, blogs, G+ and other social forums the roleplaying games are not dying anytime soon. And the hobby is stronger than ever. Even if the big companies might have their problems with sales you (WE) little guys do the good job.<br />
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So good fellow gamers. Continue creating great stuff. Share it free or sell it. I keep my eyes at you.Anonymoushttp://www.blogger.com/profile/04674233268949925440noreply@blogger.com0tag:blogger.com,1999:blog-6423678674802842720.post-74601889494469098642014-01-24T22:42:00.000+02:002014-01-24T22:42:01.530+02:00Short Order Heroes, a product from Calico GamesSo, you should propably check out their website to know what the thing is. http://calicogames.com/index.html<br />
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I am a widget guy in roleplaying games. I like random tables and random rolls. I love inventing the things using my imagination but still I love some randomness every now and then. I've used methods like looking around describing a NPC and first thing I notice is scissors then obviously the NPC is a "sharp" guy. That short of things I love.<br />
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://calicogames.com/uploads/3/2/3/1/3231858/293401736.png?592" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="http://calicogames.com/uploads/3/2/3/1/3231858/293401736.png?592" height="178" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Image from Calico Games' website.</td></tr>
</tbody></table>
<br />
I have tried to make different types of cards but I don't like the crafts part of it too much. I can write stuff up but assembling, cutting, printing is not my cup of tea.<br />
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You can already see where I am coming with this. Short Order Heroes seems like a perfect solution for me. There are random numbers to fiddle with (how bad is the bad guy... card's number is 9 so he is PRETTY damn BAD). Also descriptions to create not only NPCs but anything (the forest is unnerving and complicated are basics but wise, that's inspirational!). The pictures are nice too to help visualize the things.<br />
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I am not into yet another rules but I can see how to use these cards in my games with the rules I play.<br />
<br />
Can't wait to read around web how creative people will use these cards! And me wants too!<br />
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<br />Anonymoushttp://www.blogger.com/profile/04674233268949925440noreply@blogger.com0tag:blogger.com,1999:blog-6423678674802842720.post-5223100981526272492014-01-08T20:02:00.002+02:002014-01-08T20:02:53.294+02:00LotFP store's Gardening Society memberships available againDirect quote from LotFP email:<br />
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<div style="background-color: white; color: #444444; font-family: Calibri, sans-serif; font-size: 15px; line-height: 21px; margin-bottom: 1.35em;">
'allo LotFPers!</div>
<div style="background-color: white; color: #444444; font-family: Calibri, sans-serif; font-size: 15px; line-height: 21px; margin-bottom: 1.35em;">
<a href="http://www.lotfp.com/store/index.php?route=product/product&product_id=71" style="color: #0068cf; cursor: pointer; font-weight: inherit;" target="_blank">Pembrooktonshire Gardening Society memberships</a> are now open again!</div>
<div style="background-color: white; color: #444444; font-family: Calibri, sans-serif; font-size: 15px; line-height: 21px; margin-bottom: 1.35em;">
For 10€ (+VAT for EU customers), you're enrolled in the Society... you get an official membership card (sent with your next order of physical goods), a 1€ discount on all physical books ordered from the Webstore FOREVER, plus bonus perks when we do crowdfunding campaigns - last time Society members got a 12€ dice set at no charge if they participated.</div>
<div style="background-color: white; color: #444444; font-family: Calibri, sans-serif; font-size: 15px; line-height: 21px; margin-bottom: 1.35em;">
A lot of previous members have already come out ahead on this... but you should judge for yourself how long you think you'll be into LotFP, how many releases you think that you might be able to use the discount on during that time, and decide whether or not to join accordingly!</div>
<div style="background-color: white; color: #444444; font-family: Calibri, sans-serif; font-size: 15px; line-height: 21px; margin-bottom: 1.35em;">
We have two big adventures going to the printer early next month - Zzarchov Kowolski's Scenic Dunnsmouth (112 page) and Kelvin Green's Forgive Us (formerly titled Horror Among Thieves, an adventure crowdfunded awhile back, 48 pages), so you'll have an opportunity to use the discount soon if you already have everything we currently have to offer. (And Zak S' Red and Pleasant Land is in layout now; hoping that goes to press before the spring is out.)</div>
<div style="background-color: white; color: #444444; font-family: Calibri, sans-serif; font-size: 15px; line-height: 21px; margin-bottom: 1.35em;">
That's all for now, I hope you had a good holiday season, and we now return you to your regular spam-laden inbox!</div>
<div style="background-color: white; color: #444444; font-family: Calibri, sans-serif; font-size: 15px; line-height: 21px; margin-bottom: 1.35em;">
<br />-<br />Jamed Edward Raggi IV<br />That LotFP Guy</div>
Anonymoushttp://www.blogger.com/profile/04674233268949925440noreply@blogger.com0tag:blogger.com,1999:blog-6423678674802842720.post-42152359028640547822013-12-08T14:52:00.001+02:002013-12-08T14:52:53.855+02:00Cradle of Rabies is aliveAs some of you have noticed I haven't been very active in blogging, following Google+, in forums... I haven't been active internet user for a while.<br />
<br />
There are some reasons too boring to share in my blog.<br />
<br />
When the time is right, I'll get more active again. I miss RPG related stuff. Reading news, cool ideas, other gamers' stories and find out new cool product. And naturally playing and creating myself too.<br />
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I don't know what's new and cool at the moment. But I'll find out soon thanks to active internet communities (big thanks for G+ in general).<br />
<br />
I'll start getting back "to business" by reading Marcus Graham's <i style="font-weight: bold;">Bleake Rebellion</i> (more of this possibly sooner than later with review and stuff). The guy's blog is: <a href="http://thehouselesshills.blogspot.co.uk/">http://thehouselesshills.blogspot.co.uk/</a><br />
<br />
Even without anything important or interesting to write about, it feels really good to write here in my blog.<br />
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We'll see soon again!<br />
<br />
Cheers!Anonymoushttp://www.blogger.com/profile/04674233268949925440noreply@blogger.com0tag:blogger.com,1999:blog-6423678674802842720.post-59094974522359575772013-09-07T16:18:00.000+03:002013-09-07T16:22:46.359+03:00[MF] Home-made flamethrower<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://www.snafu.org/michelle/bm7d(mattdavefire).jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="220" src="http://www.snafu.org/michelle/bm7d(mattdavefire).jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Picture shamelessly stolen from:<br />
<a href="http://www.snafu.org/michelle/ttcperpix.htm">http://www.snafu.org/michelle/ttcperpix.htm</a></td></tr>
</tbody></table>
If it spits some flammable and that can be ignited, it's a home-made flamethrower. But those thingies might be risky to use. It's different to show it for laughs than actually use in combat situations.<br />
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These home-made flamethrower rules are for Mutant Future (and other old-school systems of your choice).<br />
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<b>Weapon----------Damage-------Trigger type--------Normal/Max Range------Weight-------Charges</b><br />
Home made<br />
Flamethrower 4d4* Burst** 10ft./30ft.*** 22 lbs. 4d6****<br />
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*Damage is special. The dice are "explosive". If the highest result is rolled (4) roll the die again and add the new result to previous. Also save versus <i>Poison or Death</i> or catch in fire! d4 damage every round as long as the fire is put out or a number 1 is rolled on damage die.<br />
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**If the first attack succesfully hits an opponent, next rounds are easier to hit. +1 to attack roll every continuous round up to +5 modifier.<br />
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***Everything between this range and the target aimed at should roll <i>Save versus Poison or Death</i> or suffer damage.<br />
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****Ten charges/rounds of fuel. But there's some risks to use. With natural 1 on attack roll the wielder of this weapon catches fire and suffers damage 4d4 multiplied by the remaining charges! With the roll of natural 20 the flamethrower malfunctions releasing all the remaining fuel at once. Damage multiplier = charges remaining.Anonymoushttp://www.blogger.com/profile/04674233268949925440noreply@blogger.com0tag:blogger.com,1999:blog-6423678674802842720.post-68576140982511344952013-08-31T15:43:00.002+03:002013-08-31T15:43:47.698+03:00[MF] Mauriainen, the antmen<div class="separator" style="clear: both; text-align: center;">
<a href="http://kotiliesi.fi/s/files/Ajankohtaista/muurahainen.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="http://kotiliesi.fi/s/files/Ajankohtaista/muurahainen.jpg" /></a></div>
New monster for <a href="http://goblinoidgames.com/mutantfuture.html" target="_blank">Mutant Future</a>.<br />
<b><br /></b>
<b>Mauriainen, the antmen</b><br />
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Before world went gonzo, apocalyptic and toxic mauriainen were ordinary, <a href="http://en.wikipedia.org/wiki/Black_garden_ant" target="_blank">small black ants</a>. Originally harmless but annoying and covetous for sweets they are now changed.<br />
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Half a size of a human torso on a big dog sized ant body they protect their nests and gather sweets. Not the most notorious warriors, but their force is many.<br />
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Mauriainen are great architects but their technology level is next to nothing. For weapons they use spear like pointy sticks or metal bars.<br />
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They have only one big weakness; they dread fire to a frenzy.<br />
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<b>Mauriainen</b><br />
No. Enc.: 3d6 (3d6x100)<br />
Alignment: Neutral<br />
Movement: 150' (50')<br />
Armor Class: 7<br />
Hit Dice: 2<br />
Attacks: 1 (spear or bite)<br />
Damage: 1d6 or 1d4<br />
Save: L4<br />
Morale: 10<br />
Hoard Class: *Special 20% Foodstuff and Junk; 10% Drugs, Chemicals, and Medical Devices<br />
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<i>Frenzy</i><b style="font-style: italic;">: </b>When mauriainen encounters fire (at least a torch) roll 1d6:<br />
1: Mauriainen frenzies and attacks nearest target friend or fo and then flees<br />
2-4: Mauriainen flees<br />
6: Mauriainen attacks itself biting 1d3 rounds, then flees<br />
________________________________________<br />
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Notes: These critters were something my player encountered in my Mutant Future campaign. Player character needed sweets and junkfood and mauriainen nest is your best bet to find those. Only problem is, that it's a nest crawling with these defending critters. Luckily, the player character had a home-made flame thrower... But that's another topic!Anonymoushttp://www.blogger.com/profile/04674233268949925440noreply@blogger.com0tag:blogger.com,1999:blog-6423678674802842720.post-61930451313040607452013-08-07T19:47:00.003+03:002013-08-07T19:47:51.973+03:00An interesting view on Werewolf: the Apocalypse by Sami Koponen<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://www.nguma.com/images/illustration/werewolf-tarot.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="296" src="http://www.nguma.com/images/illustration/werewolf-tarot.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Picture from nguma.com</td></tr>
</tbody></table>
<br />
<br />
Sami Koponen has appeared (at least) twice in my blog. First time when I <a href="http://cradleofrabies.blogspot.fi/2011/10/interview-sami-koponen-finnish-game.html" target="_blank">interviewed</a> him and second time as a <a href="http://cradleofrabies.blogspot.fi/2013/01/quest-writer-think-locally-act-globally.html" target="_blank">"quest" writer</a>.<br />
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The small background is, that he helped me. A lot. And I wanted to give him my copy of Werewolf: the Apocalypse 2nd edition. Sami's a great rpg friend and a good writer.<br />
<br />
But anyways, this is what he wrote about the game:<br />
<a href="http://efemeros.wordpress.com/2013/07/19/werewolf-the-hukkapeli/">http://efemeros.wordpress.com/2013/07/19/werewolf-the-hukkapeli/</a><br />
<br />
(<b>The first link is in Finnish. But no worries, the following is Google Translated. Disclaimer: Google Translate and English to Finnish suck like Hydra's kiss. Bad.)</b><br />
<b><br /></b>
<a href="http://translate.google.fi/translate?sl=fi&tl=en&js=n&prev=_t&hl=fi&ie=UTF-8&u=http%3A%2F%2Fefemeros.wordpress.com%2F2013%2F07%2F19%2Fwerewolf-the-hukkapeli%2F&act=url" target="_blank">Link to Google translated Efemeros article HERE!</a><br />
<br />
I enjoyed the text a lot.Anonymoushttp://www.blogger.com/profile/04674233268949925440noreply@blogger.com0tag:blogger.com,1999:blog-6423678674802842720.post-66010585037127077422013-07-27T21:51:00.000+03:002013-07-27T21:51:54.203+03:00Blog update after summer break<b>It Was A Lightning</b><div>
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My summer break in internet use started in early summer. The last lightning strike of one of the first thunder storms burned my modem and part of my computer's motherboard. I had some difficulties to get a new modem (and computer parts, but that's another story) but fortunately one kind soul and fellow gamer friend helped me out.</div>
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<br /></div>
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But when I got internet running after a small break I decided that I will reduce my computer time this summer. And that's what I did. Maybe I should have announced it. There were times when I was thinking is my blog dead now? But no, it isn't. From this day I start blogging again - or continue it.</div>
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So, welcome back. I am happy to see old faces commenting and sharing my posts and I also welcome all the new faces!</div>
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<b>Projects Burned</b></div>
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Well, it wasn't only parts of my motherboard what got burned. But also my USB hard-drive. With all my documents and projects (and personal photos and videos). So my projects? Yeah. Nothing left! There's something on Google Drive (should use cloud services to storage important stuff) but nothing major.</div>
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So basically everything I've done is lost. I have to start again!</div>
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Gosh.</div>
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Well, anyways. I had too many projects open anyways so now I will start just one and focus on it. There are few options to choose from what I already had to be re-written or I might start a new one. I'll just have to decide what I want to do first.</div>
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<b>Mutant Future Forever</b></div>
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<b><br /></b></div>
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Still playing Mutant Future. It is awesome. One of the best games I've played. Well, there's no setting and the rules are simple but it's really super inspiring and easy to use. I love it. If you don't know what Mutant Future is, go to <a href="http://goblinoidgames.com/mutantfuture.html" target="_blank">Goblinoid Games</a> and download free no-art PDF of the full game. Then you can buy it from <a href="http://rpg.drivethrustuff.com/product/86683/Mutant-Future-Revised-Edition" target="_blank">Drivethru</a>. Go now!</div>
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<b>Musing Vampires Not So Masqueraded</b></div>
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I liked Vampire: the Masquerade a lot. And I've played a lot of it. But now the whole game seems so boring. After Mutant Future madness storytelling horror sounds super lame. But I've been thinking about making Vampire more... mythical or dark fairytalish. More vampires. Darker cities. More gothic and punk. More blood, chains, leather and laces. Like 1800 steampunk meets 2020 cyberpunk with Kult (the rpg).</div>
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<br /></div>
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Or maybe I'd use Requiem for that? New game (for me) new tales.</div>
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<br /></div>
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I just need to buy WoD core book, because I don't own it. I have free pdf they shared ages ago printed, but it sucks to use. If I just could get one WoD core for extremely cheap... Well well gotta search for it.</div>
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<b>Oh And Google+ And What's Going On</b></div>
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For me Google+ rpg people and communities have been extremely entertaining and informative (thank you G+ rpg people, I love you guys). But haven't been using it for a while. So I don't know what's going on. What's new, what's trending, what you guys have been writing. So now I got tons of things to do to update my social circle wisdom.</div>
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<b>Jim Raggi Slow Down!</b></div>
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Dear James, stop publishing so many awesome items. I cannot afford it all. At the moment, anything of it. At the moment one product with limited print of 666 is stressing me out. Because I fucking want it. I want it badly. And I cannot buy it!</div>
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Searching your store is both mind tingling and frustrating.</div>
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Keep selling those items and -umh well- publishing new ones. I'll buy it all when I got extra cash.</div>
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And I like your products in print. PDF are cool, but dead-wood looks so cool on my shelf.</div>
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Yours, Thaumiel</div>
Anonymoushttp://www.blogger.com/profile/04674233268949925440noreply@blogger.com0tag:blogger.com,1999:blog-6423678674802842720.post-71568516690624648742013-05-28T21:29:00.001+03:002013-05-28T21:29:23.289+03:00Breaking shields [LotFP, LL, etc.]<p>Shields might be handy AC boosters. But as armors are almost unbreakable what about shields? They might break.</p>
<p>When character or a creature with a shield is hit with natural 20 result, there's a change that the shield breaks.</p>
<p>4 in 6 change for small shields and bucklers<br>
3 in 6 change for medium and wooden shields<br>
2 in 6 change for large and enforced shields<br>
1 in 6 change for tower and metal shields</p>
<p>If there are no different types of shields in game use fifty-fifty (3-in-6) or what is most logical.</p>
<p>Also for flavor if an enemy attack is strong enough (lots of damage with a single blow or several attacks in a row for example) the shield might break. Use shield's change to break or x-in-6 change what suits best.</p>
<p>Sometimes natural 20 isn't necessarily needed at all. If a dragon stomps the character with a shield rolling well but not well enough to hit or rolls ridiculously bad damage, maybe it was the shield what saved character this time breaking into splinters in process!</p>
<p>In my opinion shields can be much more flavor and even character's trademark than just a static AC bonus.</p>
Anonymoushttp://www.blogger.com/profile/04674233268949925440noreply@blogger.com0tag:blogger.com,1999:blog-6423678674802842720.post-42478805100817680342013-05-10T13:39:00.001+03:002013-05-10T13:39:23.479+03:00[MF] So, my player wants to level up her character...For some reason every game we play goes into story and character involved in it. Basically the loot, dungeons and combat aren't in a focus when we play. It's fun and fits our game style but there's a flaw. In games like Mutant Future you don't get experience points so your character stays the same even though she experiences a lot of things during her adventures.<br />
<br />
I've tried to fix this with free experience. So in addition to monster exp and treasure exp I give other experience points when I feel that character has learned something from her experiences in the game world. But that doesn't always work well and the character still stays forever a newb (unless I give tons of experience points).<br />
<br />
So me and my player came up with a conclusion.<br />
<br />
We run adventure modules with the same character sometimes. Basically when we aren't up to focusing the campaign her character is on but we still want to play something more lighthearted. That's when we take a campaign module and put the character there ignoring her current storyline. And when the adventure module is over we can either start new one or continue the campaign where ever it last time we played ended.<br />
<br />
But I ruled, that the character cannot carry over the loot from these modules to the main game, only the experience points. We initially thought that those experience points replace all the experience points she is lacking from our game style.<br />
<br />
Then I thought that she could have a separate inventory for these "alternative" games. So what she gains in those alternative games she can either cash in for experience points or keep to use in other modules for an advance.<br />
<br />
Basically she has now 2-in-1 character. Same character sheet for both the campaign we play and for the adventure modules I run but separate inventories for both.<br />
<br />
That didn't make sense campaign-wise at all, but hey, it was meant to be all for experience points for her character (in Mutant Future experience point requirements for next level are brutally high after few levels).<br />
<br />
Then it hit me! One campaign session I suddenly decided to include the last module session as a flashback style dream. Her character is an android, so what adventure modules we play as separate games have possibly happened in her "previous life". She is re-programmed after all.<br />
<br />
So now with this one character we play story oriented campaign and dungeon oriented separate modules from the campaign, but those both are related to same character's campaign. This has worked really well. Just have to make sure that all the equipment don't get mixed up and it goes super well.<br />
<br />
I've thought maybe I include this style to other traditional styled games (exp is loot and kill). But what if character isn't a reprogrammed android? Maybe it's previous lives then?Anonymoushttp://www.blogger.com/profile/04674233268949925440noreply@blogger.com0tag:blogger.com,1999:blog-6423678674802842720.post-44986792581937751862013-04-19T20:12:00.000+03:002013-04-19T20:12:11.271+03:00Mutant Future adventure: Ware of the brain LashersAn adventure I made, check and/or download it here:<br />
<a href="https://docs.google.com/document/d/1OVA2zy4dkIzbKpNEoQUImokJ0-g204ckY393xK_gSFA/edit">https://docs.google.com/document/d/1OVA2zy4dkIzbKpNEoQUImokJ0-g204ckY393xK_gSFA/edit</a><br />
<br />
My player went through the Brain lasher powered portal in Mine of the Brain Lashers. I had to make somethng beyond the portal in one day. This is what I did.<br />
<br />
<span style="font-family: Arial;"><span style="font-size: 15px; line-height: 17px; white-space: pre-wrap;">The adventure is compatible with Mutant Future, Gamma World and other similar science fantasy post-apocalyptic games. With minor tweaks you can naturally run it with any system or setting.</span></span><br />
<span style="font-family: Arial;"><span style="font-size: 15px; line-height: 17px; white-space: pre-wrap;"><br /></span></span>
<span style="font-family: Arial;"><span style="font-size: 15px; line-height: 17px; white-space: pre-wrap;">Basically this is one of the first adventures I've "published". And this I made 100% for myself and my player but thought that why not share it? Sharing is caring, right?</span></span><br />
<span style="font-family: Arial;"><span style="font-size: 15px; line-height: 17px; white-space: pre-wrap;"><br /></span></span>
<span style="font-family: Arial;"><span style="font-size: 15px; line-height: 17px; white-space: pre-wrap;">So enjoy!</span></span><br />
<span style="font-family: Arial;"><span style="font-size: 15px; line-height: 17px; white-space: pre-wrap;"><br /></span></span>
<span style="font-family: Arial;"><span style="font-size: 15px; line-height: 17px; white-space: pre-wrap;">And if you got time please share your comments.</span></span>Anonymoushttp://www.blogger.com/profile/04674233268949925440noreply@blogger.com0tag:blogger.com,1999:blog-6423678674802842720.post-49088093052173896782013-04-19T09:54:00.003+03:002013-04-19T09:54:41.020+03:00[MF] Trog from Fallout 3<b><i>If you haven't played Fallout 3 DLC "The Pitt", there be spoilers!</i></b><br />
<b><br /></b>
<b>Trog </b>is a common name for humans that have become infected with the <a href="http://fallout.wikia.com/wiki/Troglodyte_Degeneration_Contagion" target="_blank">Troglodyte Degeneration Contagion</a> (or "TDC"), and slowly degenerated into scampering troglodytes who fear the light.<br />
More information and source: <a href="http://fallout.wikia.com/wiki/Trog">http://fallout.wikia.com/wiki/Trog</a><br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://fallout3.nexusmods.com/mods/images/11562-1-1267948347.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="400" src="http://fallout3.nexusmods.com/mods/images/11562-1-1267948347.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Trogs!<br />Picture from: http://fallout3.nexusmods.com</td></tr>
</tbody></table>
<br />
<br />
<b>TROG STATS FOR MUTANT FUTURE</b><br />
<b><br /></b>
<b>Trog</b><br />
Regular Trogs are the most common type of Trog. These are larger than Trog Fledlings, but are still vulnerable to damage.<br />
<br />
No. Enc.: 2d6 (2d8)<br />
Alignment: Chaotic<br />
Movement: 120'/40'<br />
Armor Class: 7<br />
Hit Dice: 2<br />
Attacks: 1 (claw)<br />
Damage: 1d8<br />
Save: LV 2<br />
Morale: 8<br />
Hoard Class: *<br />
<br />
<b>Trog Fledling</b><br />
These Trogs are the smallest and weakest of the Trog family, however they are still quite fast and may overwhelm an unaware party (surprise 3 in 6).<br />
<b><br /></b>
<br />
No. Enc.: 3d6 (3d8)<br />
Alignment: Neutral<br />
Movement: 150'/50'<br />
Armor Class: 9<br />
Hit Dice: 1<br />
Attacks: 1 (claw)<br />
Damage: 1d6<br />
Save: LV 1<br />
Morale: 6<br />
Hoard Class: *<br />
<div>
<br /></div>
<br />
<b>Trog Brute</b><br />
Trog Brutes are only slightly larger than regular Trogs, but have double the health. They have more powerful attack than their normal variants.<br />
<br />
<br />
No. Enc.: 2d4 (3d4)<br />
Alignment: Chaotic<br />
Movement: 120'/40'<br />
Armor Class: 7<br />
Hit Dice: 4<br />
Attacks: 1 (claw)<br />
Damage: 2d6<br />
Save: LV 4<br />
Morale: 10<br />
Hoard Class: *<br />
<div>
<br /></div>
<div>
<b>Trog Savage</b></div>
<div>
These Trogs are the most powerful and strongest Trogs. They are encountered rarely. Although only slightly tougher than Trog Brutes, Trog Savages have powerful melee attacks. They appear to have reddish skin color.</div>
<div>
<br /></div>
<div>
No. Enc.: 2d3 (3d3)<br />
Alignment: Chaotic<br />
Movement: 120'/40'<br />
Armor Class: 5<br />
Hit Dice: 6<br />
Attacks: 2 (claw, claw)<br />
Damage: 2d8<br />
Save: LV 6<br />
Morale: 11<br />
Hoard Class: *<br />
<br />
<b>HOARD CLASS</b><br />
Trog have special hoard class. One possible item per Trog. Roll <i>Artifact Table</i> (page 107). Only results 69-00 count. If you roll 01-68 Trog has no loot.</div>
<div>
<br /></div>
Anonymoushttp://www.blogger.com/profile/04674233268949925440noreply@blogger.com0tag:blogger.com,1999:blog-6423678674802842720.post-74990445102269195072013-04-19T07:57:00.000+03:002013-04-19T08:10:24.540+03:00Things happen when they sleep<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://www.myfreewallpapers.net/fantasy/wallpapers/camping.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="480" src="http://www.myfreewallpapers.net/fantasy/wallpapers/camping.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">http://www.myfreewallpapers.net/fantasy/wallpapers/camping.jpg</td></tr>
</tbody></table>
d20 chart what happens when characters sleep:<br />
<br />
1: One of the character feels stinging pain in his back. Closer inspection reveals a treasure map tattooed on his back.<br />
<br />
2: Some fae are tricky pranksters. Characters overslept in the fae magic. They wake up 6d6 decades later.<br />
<br />
3: When they wake up for an unknown reason they have swapped bodies. So now that perky little Elven archer lady has to live in his fellow barbarian's body until they find a way to get things back as they were.<br />
<br />
4: An owl accompanies the party after the night. It doesn't seem to be bothered by daylight hours at all and will follow the party in distance. This owl is actually super intelligent. He might be their guardian, just making sure they don't mess up anything the owl is guarding or it might be a spy.<br />
<br />
5: All the magic-users spells are switched in his spell book. Randomly determine the new spells he has now. If there is no magic-user in party, all items of a random character are switched to something else. Dagger to spoon, backpack to foundation cream, rope to warhammer...<br />
<br />
6: All characters recall horrible nightmares. Their hair's turned white.<br />
<br />
7: Little zombie baby has crawled to sleep with them. They woke up in its horrible demanding scream. Instead of BRAAAAIIINS the zombie baby yells MOOOMMMAAAAA.<br />
<br />
8: The rainstorm is horrible and everything is flooding. Now they aren't resting on solid ground but in a fast-flowing and dangerous river. Loosing equipment and staying unharmed is hard.<br />
<br />
9: Panty-bandits raid the party. Instead of being interested in valuables they are after the panties. They are extremely nifty in stealing panties without alerting the victim. But someone might wake up his pants down...<br />
<br />
10: Earth trembles but it is not an earthquake. It's actually the pack of vegetarian dinosaurs running for their lives not to be eaten by [T-Rex, pack of velociraptors, or similar carnivorous predator]. And characters' camp is on their path. Grab what you can and take cover or be mushed.<br />
<br />
11: Characters are dreaming of an unicorn. What a nice dream. Except it ends as goblins slaughter it and bathe in its blood, cook its meat and make a relic of its horn. When characters wake up they hear a magical horsey shreak in distance.<br />
<br />
12: Horrible insects have laid their eggs on characters' skins. Itching, papules, rash, fever ensured. Most horrible thing is when the eggs hatch and under your skin hundreds of maggots crawl eating their way out.<br />
<br />
13: A shooting star so bright that characters even if eyes closed are blinded. Those who sleep for 1d4 days. Those who are eyes open (guarding the camp for example) 3d6 days.<br />
<br />
14: What ever was surrounding the characters (woods, rocks, barn) has moved 1000ft. away when they slept. It's actually intelligent lifeform(s) what didn't like characters in/near it.<br />
<br />
15: Where they sleep it's an old cemetery buried in soil, moss, undergrowth, built over... Try to sleep in ghost activity!<br />
<br />
16: When they wake up there's duplicates of the party. Same equipment, same face, same personality. Who's who when both know they are originals!<br />
<br />
17: One of the party members has died in unknown reasons. Now he's a ghost following his living fellow members. Does he enjoy his new ghastly benefices or are they trying to find out a way to get him back into the books of the living?<br />
<br />
18: Drank or not all feel hungover. 3 penalty for rolls for next 1d8 hours. The reason is unknown, maybe they just didn't sleep well.<br />
<br />
19: The moss grows really fast. So fast it has covered the characters and their equipment. It is extremely painful to take the moss off by ripping it* so there has to be another solution. But it might get some reactions walking around as a mossy figure.<br />
*As much moss must be ripped off as character has CON. 2d8 damage per equivalent of one CON point moss ripped away.<br />
<br />
20: What a pleasant night. You had dreams of all the adventures in the past and adventures to become. Gain enough experience points for your next level!<br />
<br />
__________________________________________<br />
<br />
Original post by <a class="g-profile" href="http://plus.google.com/116291271643055553670" target="_blank">+Venger Satanis</a> at <a href="http://vengersatanis.blogspot.fi/2013/04/things-happen-while-they-sleep.html">http://vengersatanis.blogspot.fi/2013/04/things-happen-while-they-sleep.html</a><br />
<br />
He wrote this in his blog so I contributed:<br />
<span style="background-color: white;"><i><span style="font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13px; line-height: 18px;">Tobie Abad was inspired to create his own </span><a href="http://tagsessions.blogspot.fi/2013/04/things-happen-while-they-sleep.html" target="_blank">"why they sleep" table</a><span style="font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13px; line-height: 18px;">. Check his out because he came up with some awesome stuff! If we had a couple more gamers in on this, we could forge a collaborative d100 "why they sleep" random table. Who's in?</span></i></span>Anonymoushttp://www.blogger.com/profile/04674233268949925440noreply@blogger.com0tag:blogger.com,1999:blog-6423678674802842720.post-62619741503124580522013-04-18T18:49:00.001+03:002013-04-18T18:49:15.700+03:00Falloutifying Mutant FutureI love Mutant Future for its simplicity. It is easy to understand for the players and simple to run for the Referee. Still playing Fallout 3 video game I cannot but think about adding something from it to MF. Because as simple as MF is it is super easy to modify.<br />
<br />
Would I use Falloutified version of Mutant Future in my gaming table? I don't know. The reason is I love how simple Mutant Future is so why should I add things to make it more complicated? Just for fun? Maybe I would use Fallout styled system for Fallout styled setting (recreating Fallout game for tabletop) but otherwise I'd just stick with basic Mutant Future.<br />
<br />
Still, here are some thoughts and changes.<br />
<br />
<div style="text-align: center;">
<b><i>Note: If I would use these ideas these would need serious re-writing and field testing. These are just thoughts how to convert some aspects of Fallout system to Mutant Future. I say again: I love Mutant Future for its simplicity. That's the point of MF. To be simple and fun!</i></b></div>
<div style="text-align: center;">
<b><i><br /></i></b></div>
<div style="text-align: center;">
<b><i>Sometimes making extra rules, modifications, more options it just ruins the fun of the game. You forget why the game was fun when you focus on rules, extra rules and special rules. As long as you just get to roll some dice in fun adventures it's usually enough. The older I get the quicker I want rules resolution to be. I don't want to read days after days hundreds of pages of rules and mechanics. I want to grab a game, read it a hour or two and be ready to go!</i></b></div>
<br />
<b>ABILITIES</b><br />
<b><br /></b>
I think the core six abilities work well enough. You could replace those with Fallout abilities (get rid of the Luck). First is MF second is replacement from Fallout.<br />
<br />
Strength - Strength<br />
Dexterity - Agility<br />
Constitution - Endurance<br />
Intelligence - Intelligence<br />
Willpower - Perception<br />
Charisma - Charisma<br />
<br />
See, no difference. Except with Willpower and Perception. Does Mutant Future need Perception? Not necessarily. Willpower is essential for mental attacks though. In Fallout 3 there are seven abilities so for Falloutified Mutant Future the abilities might be:<br />
<br />
<b>S</b>trength (Mod. to damage)<br />
<b>P</b>erception<br />
<b>E</b>ndurance (Poison save mod., Radiation save mod)<br />
<b>C</b>harisma (Reaction adjustment)<br />
<b>I</b>ntelligence (Technology mod., Initiative)<br />
<b>A</b>gility (AC mod.)<br />
<b>L</b>uck/Willpower (Mental attacks and "wild roll" for luck etc.)<br />
<br />
Roll 3d6 seven times in order.<br />
<br />
<b>SKILLS</b><br />
<b><br /></b>
In Fallout 3 there are skills what Mutant Future lacks (roll d20 under attribute to success). This needs no modification, only adding a feature. Only tricky thing is combat oriented skills. In Mutant Future your to-hit is determined by your level (+ modifier from STR or DEX to roll). So this needs some work. More about this in "Combat" section of this post.<br />
<br />
So, the skills you got are (derived skill in brackets):<br />
<br />
<br />
<ul>
<li>Barter (CHA): Proficiency of trading and haggling.</li>
<li>Big Guns (END): Proficiency at using "unortodox weaponry"</li>
<li>Energy Weapons (PER): Proficiency at using energy-based weapons</li>
<li>Explosives (PER): Proficiency at using explosive weaponry</li>
<li>Lockpick (PER): Proficiency at picking locks</li>
<li>Medicine (INT): Proficiency at using medical tools and drugs</li>
<li>Melee Weapons (STR): Proficiency at using melee weapons </li>
<li>Repair (INT): Proficiency at repairing items</li>
<li>Science (INT): Proficiency at hacking terminals</li>
<li>Small Guns (AGI): Proficiency at using conventional firearms</li>
<li>Sneak (AGI): Proficiency at remaining undetected and stealing</li>
<li>Speech (CHA): Proficiency at persuading others</li>
<li>Unarmed (END): Proficiency at unarmed fighting</li>
</ul>
<div>
As you can see, most of the things in skills are covered in Mutant Future. Combat and technological tasks. Sneaking, lockpicking etc. can be covered with roll under ability. Speech? Roleplay it and use reaction modifier... Does Mutant Future need skills? Not at all. But if your player wants more character development the skills are nice touch and an extra option to go for.</div>
<div>
<br /></div>
<div>
<b>SKILLS IN CHARACTER CREATION</b></div>
<div>
<br /></div>
<div>
Fallout 3 has pain-in-the-ass mathematics in its rules. So calculating skills is a bitch. The formula is:</div>
<div>
<i>2 + Stat x 2) + [Luck / 2]</i></div>
<div>
If you want to calculate those initiative values like that... you're welcome. I'd just cut some corners and just make initiative value what the deliered ability is. So if your Intelligence is 16 your initiative values of Medicine, Repair and Science are 16. I think that's close enough.</div>
<div>
<br /></div>
<div>
So your first step is to calculate or just write down the initiative skill values. After that you "tag" three skills. The skills you "tag" get +15.</div>
<div>
<br /></div>
<div>
That's it.</div>
<br />
<br />
<b>LEVEL ADVANCEMENT AND EXPERIENCE</b><br />
<b><br /></b>
In Mutant Future when you level up you roll dice to see in what you get better. Get rid of that. You now got some skill points to share and a perk. Here's a list of perks in Fallout 3:<br />
<a href="http://fallout.wikia.com/wiki/Fallout_3_perks">http://fallout.wikia.com/wiki/Fallout_3_perks</a><br />
Choose one perk per level. See the requirements. You need to modify those and some perks fit video game better than a tabletop game.<br />
<br />
At a level up you also can distribute 10 (13 if well educated perk) + INT / 2 skill points.<br />
<br />
You get XP and other character advancements from:<br />
<br />
<ol>
<li>Killing enemies. Check xp chart in Mutant Future</li>
<li>Loot. Check MF for details</li>
<li>Quests. This is new. Mutant Future gives you exp from killing and looting, now additional option is questing! Depending on the quest you'll get 10-150 exp. 150 should be earthmoving! Grande finale of big campaign. Quest experience points should be treat for players.</li>
<li>Skill books! Yes. Amongst the loot there might be skill books what give +1 to a skill associated to that book. <a href="http://fallout.wikia.com/wiki/Fallout_3_skill_books" target="_blank">HERE's some inspiration for skill books found in Fallout 3</a>.</li>
<li>Quest awards. Some quests might award characters with special abilities or skill bonuses. You might consider some special quest related perks to be given. But don't give these too much. These should be extra special treats!</li>
</ol>
<br />
<br />
<b>COMBAT</b><br />
<b><br /></b>
This needs thinking. In Fallout you combat with skills. In Mutant Future with character level. How to make this more Fallout? Or less.<br />
<br />
I haven't thought this enough so here's just suggestions. Don't know how the game balance works compared to both originals. You could either:<br />
<br />
a) Ditch the combat skills and keep non-combat skills. Character now gets INT / 2 skill points per level (+3 if well educated) as there are less skills involved.<br />
<br />
b) All characters attack as 1st levels. Always. Add +1 to d20 roll for every full 10 of combat skill. So if you got Big Guns 27 you roll d20 + 2 when shooting.<br />
<br />
AC will be the same. Armor + AC modifier.<br />
<br />
If you go full skill based combat you need to work things out. To hit opponent is equal to your skill as %. So if your combat skill is 69 you roll d100 under 69 to hit. Armor is now DR (damage reduce). So if you hit, roll damage and reduce armor of it. Minimum damage is always 1.<br />
<br />
The huge converting problem in this method is AC in Mutant Future. The smaller the number is the better the AC is! So you'd have to convert all armors and monster ACs... You could make a convertion list though. It might be:<br />
<br />
AC 9 = DR 0<br />
AC 8 = DR 2 OR 1 OR 1<br />
AC 7 = DR 4 OR 2 OR 3<br />
AC 6 = DR 6 OR 3 OR 4<br />
AC 5 = DR 8 OR 4 OR 6<br />
AC 4 = DR 10 OR 5 OR 7<br />
AC 3 = DR 12 OR 6 OR 9<br />
AC 2 = DR 14 OR 7 OR 10<br />
AC 1 = DR 16 OR 8 OR 12<br />
AC 0 = DR 18 OR 9 = OR 13<br />
<br />
I'd also rule damage dice to be exploding. So you roll highest result you roll again and add.<br />
<br />
I'd also rule that natural 20 (on d20) or 1-5 (on d100) are critical hits dealing double damage.<br />
<br />
<b>CRITICALS AND BOTCHES</b><br />
<b><br /></b>
Using d20 if you roll 1 it's a botch. Things don't just fail but go really wrong. Also if you are using an item it's condition grade is decreased by 1. Using d100 results 1-5 are a botch.<br />
<br />
Using d20 if you roll 20 it's a critical success. Things go really well (see combat for combat rolls).<br />
<br />
Saving throws are not affected by criticals and botches. Only skill uses are.<br />
<br />
<b>RADIATION</b><br />
<b><br /></b>
In Mutant Future radiation damages you. In Fallout 3 there's points for radiation and effects based on those points in a scale up to 1000 and beyond. Do you want to book keep it? Be my quest.<br />
<br />
If you don't want to keep Mutant Future radiation rules replace it with this:<br />
<br />
Characters have Radiation gauge of 100. They take radiation like in Mutant Future rules but instead of taking damage they add their radiation gauge. When they get enough radiation there's some effects:<br />
<br />
<br />
<ul>
<li>0-19: No effect</li>
<li>20-39: Minor radiation poisoning (-2 (-10%) END)</li>
<li>40-59: Advanced radiation poisoning (-4 END (-20%), -2 (-10%) AGI)</li>
<li>60-79: Critical radiation poisoning (-6 END (-30%), -4 (20% AGI, -2 (-10%) STR)</li>
<li>80-99: Deadly radiation poisoning (-6 (-30%) END, -6 (-30%) AGI, -4 (-20%) STR)</li>
</ul>
<div>
The scale is good but the effects are dull. I'd modify those. It's too much bookkeeping to calculate attributes. I'd say that END based are hitpoint loss. AGI is to AC, STR is to damage).</div>
<div>
Also it could affect skill use. Every 1 point of attribute loss by radiation is -10% to skills.</div>
<div>
So if you are suffering Advanced radiation poisoning your END based skills are at -20% and AGI based skills at -10%.</div>
<div>
<br /></div>
<div>
You can heal radiation with special cyrine or treatment from doctor who has capabilities to treat radiation.</div>
<div>
<br /></div>
<div>
<b>INVENTORY</b></div>
<div>
<b><br /></b></div>
<div>
I think Mutant Future inventory covers weapons well enough. Also other equipment are well covered. The items you need are chems. There are some in Mutant Future and most important are RadAway and Rad-X.</div>
<div>
<br /></div>
<div>
RadAway decreases your radiation by 15.</div>
<div>
Rad-X gives you bonus to Save versus Radiation (roll twice for example).</div>
<div>
<br /></div>
<div>
<b>TECHNOLOGY ROLLS</b></div>
<div>
<b><br /></b></div>
<div>
There's rules for technology rolls in Mutant Future. Use them to discover new technological properties of special equipment. When character has identified the item he can use skill to use it (Science for computers for example). Repair skill is different.</div>
<div>
<br /></div>
<div>
Replace Mutant Future's optional Repairing Technology rules with this:</div>
<div>
<br /></div>
<div>
To repair a broken item roll your repair skill. Modify the repair skill by Complexity class of the item:</div>
<div>
<ul>
<li>Complexity class 1: No mod.</li>
<li>Complexity class 2: Repair skill / 2</li>
<li>Complexity class 3: Repair skill / 3</li>
</ul>
<div>
Roll modified repair skill. If d100 result is under you successfully repair the item. If not, you don't repair it.</div>
</div>
<div>
<br /></div>
<div>
Some items might be repaired without tools, some need tools and some spare parts. It's up to Referee to decide what the repairing needs.</div>
<div>
<br /></div>
<div>
Usually it might be a good idea to use a similar item to repair another. Take the condition grade of the item you repair and the condition grade of the item you use as spare parts. You improve the condition grade of the repaired item by the condition grade of spare part item's condition grade / 2 (minimum 1).</div>
<div>
<br /></div>
<div>
So repairing condition grade 4 assault rifle with condition grade 3 assault rifle you get +1 (3 / 2 = 1,5 = 1) to the weapon being repaired. The spare parts item will be lost. No condition grade can rise higher than 5.</div>
<div>
<br /></div>
<div>
Optional rule:</div>
<div>
The maximum condition grade you can repair an item is based on your Repair skill.</div>
<div>
<br /></div>
<div>
<ul>
<li>Condition Grade 1: Repair skill 1-20</li>
<li>Condition Grade 2: Repair skill 21-40</li>
<li>Condition Grade 3: Repair skill 41-60 </li>
<li>Condition Grade 4: 61-80</li>
<li>Condition Grade 5: Repair skill 90-100</li>
</ul>
</div>
<div>
<br /></div>
<div>
<b>CONDITION GRADE</b></div>
<div>
<b><br /></b></div>
<div>
Items wear down and you need to repair them (above rules). Use Mutant Future condition grades. Every time you botch your roll using an item or in armors get hit by critical attack the item's condition grade is decreased. When the condition grade is 0 the item is nonfunctional and must be repaired.</div>
<div>
<br /></div>
<div>
<b>WHAT ELSE?</b></div>
<div>
<b><br /></b></div>
<div>
Are there any other rules and system conversions needed to make Mutant Future like Fallout?</div>
Anonymoushttp://www.blogger.com/profile/04674233268949925440noreply@blogger.com0tag:blogger.com,1999:blog-6423678674802842720.post-52060066722473330572013-04-12T23:34:00.001+03:002013-04-12T23:34:23.113+03:00[Mutant Future] Cover!Combat got tactical, combatants are behind different natural covers. Walls, rocks, behind the windows, bushes etc. How does it affect?<br />
<br />
In my opinion it is too much trouble to add or decrease numbers from D20 to-hit roll so it affects AC. It's easier that way.<br />
<br />
<br />
<ul>
<li><b>Partial Cover 25%</b>: AC -2</li>
<li><b>Half Cover 50%</b>: AC -4</li>
<li><b>Full Cover 75%+</b>: AC -6</li>
</ul>
<div>
Partial cover might be behind a rock waist down.</div>
<div>
Half cover might be behind a window shooting.</div>
<div>
Full cover might be laying low behind a bush.</div>
Anonymoushttp://www.blogger.com/profile/04674233268949925440noreply@blogger.com0tag:blogger.com,1999:blog-6423678674802842720.post-62603548966355754762013-04-12T22:17:00.000+03:002013-04-12T22:17:07.286+03:00[Mutant Future] Critical combat hits!Last time I played Mutant Future, I pulled these out of my hat:<br />
<a href="http://cradleofrabies.blogspot.fi/2013/04/playing-mutant-future-pulling-rules-out.html">http://cradleofrabies.blogspot.fi/2013/04/playing-mutant-future-pulling-rules-out.html</a><br />
<br />
Now playing again, and wanted combat more lethal. In Mutant Future characters have more HP than in your average old-school game. Starting HP is HD x STA (roll HD equal your Stamina value). You don't get extra HP every level though, it's random what you get when you level up...<br />
<br />
Anyways, this would work with any other game also using D20 (and why not any other game what works somehow similarly).<br />
<br />
<b>Critical Hits</b><br />
<b><br /></b>
<br />
<ol>
<li>When you roll highest result on your damage die (for example 1d8 damage result 8) roll again and add together. Also known as "explosive die".</li>
<li>If you roll same number you need to hit (Thac0 stuff), you get x2 damage. This is a critical hit. So if you need 13 to hit your opponent, you hit him good. Weapon damage 1d8+1 would be 2d8+2.</li>
<li>Natural 20 always hits and in addition you get an extra attack to same opponent!</li>
</ol>
<br />
<br />
<br />
<br />Anonymoushttp://www.blogger.com/profile/04674233268949925440noreply@blogger.com4tag:blogger.com,1999:blog-6423678674802842720.post-27525390668049507952013-04-07T01:43:00.000+03:002013-04-07T01:43:10.128+03:00Playing Mutant Future, pulling rules out of my hatMutant Future is super simple. The rules are basically:<br />
<br />
Roll to hit.<br />
Roll damage.<br />
Roll to save.<br />
(Optional rule: Roll below ability if you try stuff).<br />
And also technological rules.<br />
<br />
But what if something happens not covered in rules? Generally that's where roll ability steps in. But here's some rules I used in this game session, I pulled out of my hat during the gameplay.<br />
<br />
<b>Sneaking And The Guard</b><br />
Character tries to sneak and avoid guard's vision.<br />
Player rolls 1D6 + Dexterity modifier<br />
Referee rolls 1D6 + guard's Intelligence modifier<br />
<br />
Higher roll wins (stay hidden versus spot). Draw? Didn't happen (character won so guard didn't spot him) but maybe roll again or something.<br />
<br />
<b>Sneak Attack From The Behind To Slice Throat</b><br />
AC 9 (unarmored), roll to hit but D20 x2. If the result is high enough (double what needed) the opponent is dead. Bloody but silent. If hit 2x damage. If a miss 1x damage. If you roll natural 1 sucks! Guard notices you!<br />
<br />
<b>Great Quality Sniper Rifle</b><br />
If you can aim and your target is not aware of you, you either:<br />Get +4 to d20 roll or x2 damage (sniper rifle damage is d12 so roll 2d12 if you choose damage bonus).<br />
<br />
<br />Anonymoushttp://www.blogger.com/profile/04674233268949925440noreply@blogger.com0tag:blogger.com,1999:blog-6423678674802842720.post-89937720761798196462013-04-05T21:47:00.002+03:002013-04-05T21:47:28.579+03:00Save game in tabletop?<span style="background-color: white; font-family: Arial, sans-serif; font-size: 13px; line-height: 18px;">Sometimes I have played with a thought that if roleplaying games had a save game feature. Kinda like fate (or-what-ever) points you earn as a group and can use to save game. Then you can kick-in-the-door approach, see what's beneath, die and "load game" for a better approach (for example).</span><br style="background-color: white; font-family: Arial, sans-serif; font-size: 13px; line-height: 18px;" /><br style="background-color: white; font-family: Arial, sans-serif; font-size: 13px; line-height: 18px;" /><span style="background-color: white; font-family: Arial, sans-serif; font-size: 13px; line-height: 18px;">Or before epic battle you use save game. Just because if the dice screw the epic battle (TPK) you can re-try it.</span><br style="background-color: white; font-family: Arial, sans-serif; font-size: 13px; line-height: 18px;" /><br style="background-color: white; font-family: Arial, sans-serif; font-size: 13px; line-height: 18px;" /><span style="background-color: white; font-family: Arial, sans-serif; font-size: 13px; line-height: 18px;">Just an idea I have had sometimes when I play video games. But what do you think?</span><br />
<span style="background-color: white; font-family: Arial, sans-serif; font-size: 13px; line-height: 18px;"><br /></span>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgBP_HprkH-K7wD9rd_5bz_9Wks6UqcdN_vGUUzbZqrtDcCkJZ2e0pgYIp4VTcdwuVxg8kHq6XWs1KHVIWwbX67IIfdiBNlxdgwlMFmF2kB7-sfc6UjqVGFh68u9mkMY0Laikew7yIc1dk/s1600/Skyrim_dejavu.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgBP_HprkH-K7wD9rd_5bz_9Wks6UqcdN_vGUUzbZqrtDcCkJZ2e0pgYIp4VTcdwuVxg8kHq6XWs1KHVIWwbX67IIfdiBNlxdgwlMFmF2kB7-sfc6UjqVGFh68u9mkMY0Laikew7yIc1dk/s1600/Skyrim_dejavu.jpg" /></a></div>
<span style="background-color: white; font-family: Arial, sans-serif; font-size: 13px; line-height: 18px;"><br /></span>Anonymoushttp://www.blogger.com/profile/04674233268949925440noreply@blogger.com4tag:blogger.com,1999:blog-6423678674802842720.post-60262529449378161402013-03-29T13:27:00.001+02:002013-03-29T13:27:42.130+02:00Bunker & Caves teaser cover (Mutant Future dungeon)I started to write this bunker with a dungeon for Mutant Future for my player to explore. Thought, why not Google Drive it so others can also use it if they want to. I am 55% done now.<br />
<br />
This is a teaser cover for Bunker & Caves!<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhe-9BVS-9n0ga_InnW5d4nXxoSJ2unuzx75BreIJ810-BfH31TeJhoVABx1P2GHWghJaB0wztZhywnQGKqKq8Zw_aTza_oY406n3BD9vT7BA7aMAoMEIy79VdXzaf0doNfTM_FL6GdvJQ/s1600/Bunker_Cave_COVER.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhe-9BVS-9n0ga_InnW5d4nXxoSJ2unuzx75BreIJ810-BfH31TeJhoVABx1P2GHWghJaB0wztZhywnQGKqKq8Zw_aTza_oY406n3BD9vT7BA7aMAoMEIy79VdXzaf0doNfTM_FL6GdvJQ/s640/Bunker_Cave_COVER.jpg" width="516" /></a></div>
<br />
And here's the map:<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhOccg2mGq-CcK9fG-GkF8DEMXwvbR7bdnEioaNI1O3gTCFPec47KOcqjEBUVH4034CvSp4Wt84xkWSwhHHxKDABeqP55XjQyD8QTC6VM2EervF1BXSk0SuFz2ZML0oOXqQnEU5kZChaJs/s1600/MF_Bunker_Cave_MAP.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhOccg2mGq-CcK9fG-GkF8DEMXwvbR7bdnEioaNI1O3gTCFPec47KOcqjEBUVH4034CvSp4Wt84xkWSwhHHxKDABeqP55XjQyD8QTC6VM2EervF1BXSk0SuFz2ZML0oOXqQnEU5kZChaJs/s640/MF_Bunker_Cave_MAP.jpg" width="460" /></a></div>
<br />
Stay tuned for the final product! It will be free!<br />
<br />
In comments you could say what you would like to see here. If it fits my plans, I'll include it with your name in credits! YEY!Anonymoushttp://www.blogger.com/profile/04674233268949925440noreply@blogger.com3tag:blogger.com,1999:blog-6423678674802842720.post-5562098152942378032013-03-28T18:25:00.004+02:002013-03-28T18:25:44.365+02:00My RPG collection in pictures at Pinterst<a class="g-profile" href="http://plus.google.com/108536193585596546261" target="_blank">+Moe Tousignant</a> at Google+ did this first (well, saw this idea first from him) and I thought that's cool. So I did my own Pinterest thingie with my rpg collection.<br />
<br />
Go check it out if you are interested. Oh, and <b>show yours!*</b><br />
<b><br /></b>
<b>*</b><i>Your collection doesn't have to be at Pinterest. I am interested in pictures of your collection where ever those are.</i><br />
<i><br /></i>
<a href="https://pinterest.com/cradleofrabies/rpg-collection/">https://pinterest.com/cradleofrabies/rpg-collection/</a>Anonymoushttp://www.blogger.com/profile/04674233268949925440noreply@blogger.com0tag:blogger.com,1999:blog-6423678674802842720.post-76532640856785494892013-03-23T21:48:00.000+02:002013-03-23T21:48:03.493+02:00[Labyrinth Lord] Gobbowolf - half lycan, half goblin<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg9LQ4xgA-MzBFXO-X8oPQE5vJYc1ZnEJ72M6VSIa2P8GhubXbr8P3FKDbOPvH22sXEb7jWAlBSynHx6BlwSnaNei_e-xLnqk3CyLRsHiaf_ic-s0Ffqt9irnYfU2rq9yplJgDAv78JAMM/s1600/GOBBOWOLF.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg9LQ4xgA-MzBFXO-X8oPQE5vJYc1ZnEJ72M6VSIa2P8GhubXbr8P3FKDbOPvH22sXEb7jWAlBSynHx6BlwSnaNei_e-xLnqk3CyLRsHiaf_ic-s0Ffqt9irnYfU2rq9yplJgDAv78JAMM/s640/GOBBOWOLF.jpg" width="602" /></a></div>
<br />Anonymoushttp://www.blogger.com/profile/04674233268949925440noreply@blogger.com1tag:blogger.com,1999:blog-6423678674802842720.post-57823373814183577232013-03-20T08:04:00.001+02:002013-03-20T08:04:40.507+02:00Scrap GunThis simple and unreliable gun is made of various scrap parts.<br />
<br />
Depending on a type of a scrap gun use weapon statistics in MF rulebook. But there are some changes:<br />
<br />
<b>Damage</b><br />
Damage is one die type lower (for example 1d10 would be 1d8)<br />
<b>Range</b><br />
Range is only half of normal<br />
<b>Weight</b><br />
Weight is 50% heavier than normal<br />
<b>Shots</b><br />
It depends on the gun, but rarely self made guns have normal clip size. Roll for ammo capability % (1d10x10).<br />
<br />
<b>EXTRA RULE: UNRELIABLE</b><br />
When rolling natural 1 on d20 when shooting or 1 on damage die, roll the following table for <i style="font-weight: bold;">unreliable result</i>.<br />
<br />
1. Weapon jams. Repair as in technology roll rules.<br />
2. Weapon breaks into parts. Cannot be used and must be literally assembled again from a scratch.<br />
3. Doesn't shoot. Use 1 turn to remove wasted bullet.<br />
4. Fires on random target - enemy or friend.<br />
5. Accidentally fires twice. Roll again to hit -5 to d20.<br />
6. Explodes. Weapon damage x2 on self. Cannot be repaired, parts and bullets destroyed.<br />
<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://i.dailymail.co.uk/i/pix/2012/06/27/article-2165531-13CF5C20000005DC-644_634x410.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="206" src="http://i.dailymail.co.uk/i/pix/2012/06/27/article-2165531-13CF5C20000005DC-644_634x410.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Pistol, black powder</td></tr>
</tbody></table>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://media.2oceansvibe.com/wp-content/uploads/2012/07/home-built-shotgun.jpeg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="118" src="http://media.2oceansvibe.com/wp-content/uploads/2012/07/home-built-shotgun.jpeg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Shotgun, from http://media.2oceansvibe.com</td></tr>
</tbody></table>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://www.thehomegunsmith.com/pics/Homemade12gShotgun-01.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="206" src="http://www.thehomegunsmith.com/pics/Homemade12gShotgun-01.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Sport rifle, from http://www.thehomegunsmith.com</td></tr>
</tbody></table>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://s001.radikal.ru/i196/1002/54/67fcbe68f78f.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="194" src="http://s001.radikal.ru/i196/1002/54/67fcbe68f78f.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Sub machinegun</td></tr>
</tbody></table>
<br />Anonymoushttp://www.blogger.com/profile/04674233268949925440noreply@blogger.com0tag:blogger.com,1999:blog-6423678674802842720.post-65049937603437344582013-03-01T21:34:00.001+02:002013-03-01T21:34:26.994+02:00[Mutant Future] Monster: BearcrabadgerThis bear sized monster is a hybrid of crab and a badger. It's intelligence is closer to crustacean than a mammal. If they are aggressive:<br />
a) you are in their territory<br />
b) they are hungry<br />
c) you are on their way<br />
<br />
<b>Bearcrabadger</b><br />
<b><br /></b>
No. Enc.: 4d8<br />
Alignment: Neutral<br />
Movement: 120'<br />
Armor Class: 4<br />
Hit Dice: 4<br />
Attacks: 2 (pincher, pincher)<br />
Damage: 1d8, 1d8<br />
Save: L7<br />
Morale: 10<br />
<br />
Hoard Class: I<br />
_____________________________________<br />
<br />
Simple stats for one encounter in my game.Anonymoushttp://www.blogger.com/profile/04674233268949925440noreply@blogger.com0tag:blogger.com,1999:blog-6423678674802842720.post-91862149890657874582013-02-28T11:25:00.000+02:002013-02-28T11:25:42.348+02:00Random dungeon content generatorSo, you have a map? Let's make stuff in there! (There are many of these in basic sets of rules in different games, but this is for fun).<br />
<br />
<b>Roll d10</b><br />
<b><br /></b>
1. It's empty. Or is it? Roll again. If the result is "1" again, it really is empty! If the result is something else, the room looks like empty, but there's [the result] hidden from sight.<br />
<br />
2-5. Some wandering monsters. Roll d6: "1" those are weaker than normal (-1d4 HD). "2-5" they are as written. "6" they are stronger (+1d4) HD.<br />
<br />
6-7. Trap or traps! 15 (1-3 on d20)% (one of the) trap(s) is save versus death or die. There is 1 trap 75% or 1d4 traps 25%.<br />
<br />
8. Treasure! Roll treasure table or decide. There's 10% change that the treasure or part of it is magical (25% change it is bad) item, scrolls, whatnot.<br />
<br />
9. Special! This room is somehow special. How it is special is up to you. Kitchen, guard barracks, treasury room are not special. Teleport to Mars, altered gravity, weird science are special. In special room roll again to see what else is in there. If the roll result is "9" special again, the room is DOUBLE-SPECIAL (or infinitely frikkin' special if you roll 10 and keep rolling special rooms). DOUBLE+ SPECIAL room might be a WEIRD SCIENCE ROOM IN MARS (no explanation needed, it's that special).<br />
<br />
10. Roll twice and combine (if you roll lots of "10"s you get a room with lots of stuff in).Anonymoushttp://www.blogger.com/profile/04674233268949925440noreply@blogger.com0