tag:blogger.com,1999:blog-6423678674802842720.post4333854292621763777..comments2023-11-02T14:32:01.517+02:00Comments on Cradle of Rabies - From role to games: Weapon damage is basically ammunition typeAnonymoushttp://www.blogger.com/profile/04674233268949925440noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-6423678674802842720.post-67578285489730367242012-02-08T14:48:20.811+02:002012-02-08T14:48:20.811+02:00There is this Wound value. Damage exceeds it the r...There is this Wound value. Damage exceeds it the result is more deadly damage. Basically hitpoints are general condition and stamina. There are more of them but if damage exceeds certain number of character the damage is converted to more serious one.<br /><br />Example (values kinda random):<br />Hit points 20<br />Wound value 5<br />Wounds 3<br /><br />Dealing 4 points of damage only affects hit points.<br />Dealing 6 points of damage affects hit points and as it is over Wound value also one wound is inflicted. Wounds go to zero you are incapacitated and in trouble without care.<br /><br />Double damage over the Wound value equals two wounds and so on.<br /><br />As that character has 3 wounds and wound value of 5 over 15 damage inflicted character is needed to drop him.<br /><br />You hit with a rock it takes more blows (less damage and not wounds dealt) to kill a character than with a two handed super axe with bigger damage. Naturally with good critical hit you can drop character with smaller weapon also.<br /><br />So basically you need 20 points worth of smaller amounts of damage to incapacitate opponent OR 15 points of bigger damage to incapacitated.<br /><br />Hit location also deal differently with damage. For example head is triple damage as it hurts a lot more than hitting legs. Chest and abdomen have two slots. Chest for example other for normal damage and another double damage for hitting badder. Naturally you can also aim.<br /><br />This is more detailed in text but here are the basics how damage work. Hit points are also used for example poisoning. Poison does strain hit points slowly and don't necessarily take your wounds. Exception of course really dangerous poisons. For example poison doing 3 damage per turn kills you slowly when poison doing 7 points damage affects you more seriously by wounds (naturally depends on wound value).Anonymoushttps://www.blogger.com/profile/04674233268949925440noreply@blogger.comtag:blogger.com,1999:blog-6423678674802842720.post-74008264802826662692012-02-08T14:33:12.198+02:002012-02-08T14:33:12.198+02:00Throw away realism, if you are going with hp based...Throw away realism, if you are going with hp based system. In reality it takes 1 or 5 bullets to stop you, and what matters most is the hit location, not caliber, muzzle speed or bullet type. <br /><br />Also being stopped is different than being killed. Usually 1 of any kind of bullet will stop an agression, but it will sometimes take more to completely incapacitate a target on a permanet basis. <br /><br />In natural 20 weapon has its damage and on a good hit, you gain extra damage dice. Hit location, on the other hand, affects on how easily you are killed. It takes twice as much damage to die on a limb hit, but since there are no hitpoints, only death saves, you never know how many hits it takes to get an enemy down.Nuurorihttp://space-jerusalem.comnoreply@blogger.com