tag:blogger.com,1999:blog-6423678674802842720.post6311594658579174149..comments2023-11-02T14:32:01.517+02:00Comments on Cradle of Rabies - From role to games: [LotFP] Character dies... my solutionAnonymoushttp://www.blogger.com/profile/04674233268949925440noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-6423678674802842720.post-73554585503562924162012-03-02T22:55:22.377+02:002012-03-02T22:55:22.377+02:00It most definately is challenge gaming. I don'...It most definately is challenge gaming. I don't say there is no roleplaying but for me more important is the story and characters (blame World of Darkness if you will, but that's the way I've played almost every single game past 10 years).<br /><br />Adventure and challenge based dungeoning is good if you don't play regularly. When you get together to play once a month there's no time for drama.<br /><br />But if you can loose several characters during a session and just roll new one those characters are no characters but pawns. Naturally the characters who survive several sessions and gain several levels grow personality. So newbie characters are nobodies and more experienced become real characters (this explanation is from Nuurori's and his friends' Natural 20/Space Jerusalem game (http://space-jerusalem.com/).<br /><br />Yeah, that same PC thing after dying wouldn't be that bad. I know you don't need to go through all the introducing (hi I am random dude just happening to be here, can I join your party stranger). Fate points could be used and are used in some games but somehow I feel that is cheating. You die but don't die. Too easy.<br /><br />You have great thoughts.Anonymoushttps://www.blogger.com/profile/04674233268949925440noreply@blogger.comtag:blogger.com,1999:blog-6423678674802842720.post-12485878579040733202012-03-02T13:30:58.949+02:002012-03-02T13:30:58.949+02:00I really love this side quest idea as a solution t...I really love this side quest idea as a solution to character death. I'm not sure why the OSR crowd are quite so wedded to the idea of butchering dozens of PCs every session... Sure, there should be a consequence to character death and I like the idea that bad decisions and bad luck will be punished, yet endlessly having to dice-up new characters and insert them in some cack-handed fashion into whatever mega-dungeon they are in seems clunky and too gamey for my tastes. That's not to say that no PCs should ever die, but if all a player does is sigh, pick up the dice and start again then it seems that there's very little difference between having your PC die and losing a life in sonic the hedgehog... which would be a shame. <br /><br />Saying that I think losing a level as part of the consequence isn't too much hassle... or even having to start afresh from 1st level but with the same PC... I do think however that the unlikely resurrection/escape should be limited in a multi-player game. Maybe only one 'life' or fate point per player and only one fate point can be played in any given scene/encounter or session, so it wouldn't become too ludicrous. I can imagine players drawing lots after a TPK to see who lives to fight another day... <br /><br />Of course, the choice to play a PC's only fate point should be there choice. Some may opt for a heroic death and a fresh start. And I definitely agree that it should involve a mini-quest, the outcome of which should not be assured...0levelinhumanhttp://d4d6d8d10d12d20sbehindtheskeletoninthecloset.wordpress.com/noreply@blogger.com