Tuesday, November 1, 2011

[V:tM] Monster: Vicissitude enchanted albino crocodile

This creature is directly related to this post in Cradle of Rabies blog. Even though it is created for my game it is easy to adapt to other chronicles as well. Vicissitude enchanted albino crocodile uses basic stats for crocodile in Vampire: the Masquerade Revised page 302. Although because this creature is not natural the stats are altered radically. Also this creature is statted like monsters in other games to make it a combat encounter. Some of the information provided is for my chronicle but you can easily alter it for your own needs.

What Is This Creature?


It was a normal albino crocodile before the discipline of Vicissitude was used to alter its form to make it a guardian of vampire's haven. It is bigger than any normal crocodile and has more in strength and stamina. Also it has some special qualities what are dealt like disciplines (found in V:tM Revised edition).

The creator is Tzimisce who used both flesh- and bonecraft to create this monster. It also has parts of human brain merged into it's reptile brains to make it more intelligent and calculative rather than just operating by disciplines. Vicissitude enchanted albino crocodile is embraced and also blood bond to whom ever its master is.

It will rather die than escape protecting its master's territory or what ever location it is meant to guard. Crocodiles are ancient beasts still excisting but this one truly is a living monster.

Appearance


Five to ten times bigger than an ordinary crocodile. It's armor like skin is pale white and deformed to look more a battle armor than something natural. Eyes are in shade of red. From shadows it looks like an ordinary crocodile but huge but when it steps out its true unnatural monster form is revealed.

Stats


Strength: 5; Dexterity: 3; Stamina 5; Wits: 2*; Intelligence; 1*
*For partial merged human brain
Willpower 4
Health levels: OK; OK; OK; OK; -1; -1; -1; -1; -2; -2; -5; Incapacitated
Attacks: Bite for 7 dice (aggravated); Tail slap for 6 dice bashing
Abilities: Alertness: 4; Athletics: 1; Brawl: 2; Stealth: 4
Blood pool: 8
Special powers (Disciplines):
Auspex: Heightened senses
Fortitude: 2
Obfuscate: 1
Potence: 2
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