My girlfriend is a student but currently he is working for 8 days. We both have lunch hour now but we work in different places. I got this text message where she asked:
"In Mutants & Masterminds can you create a character what is like super strong and can throw opponents for some distances?"
What is a better way to spend your lunch hour (I think it's 45-60 minutes there) than planning your next roleplaying game character? I have put some pressure on her to make a sketch about her character. I told that at this point I only need some history and who the character is. Why is s/he superhero or has these powers and what will s/he do with those powers. After she has this concept ready we start to go through how to make it happen in character creation.
Mutants & Masterminds has this power level thing. It's basically like D&D levels. Normal characters start in 10th level but you can add or subtract levels according to your campaign. I am going with that 10th level thing if her character doesn't need more to happen. Or if she wants her character to be more down to earth I will adjust the starting power level lower.
Great thing about Mutants & Masterminds is that with just only the core book you can create unlimited amount of character. Basically if you imagine it, you can create it. But there also is a problem (you can find my report of M&M step-by-step test character creation here). When I created my first character without a plan the variety of choices was overwhelming! So with my gf's character I decided that first she decides her characters concept and overview of powers then we find from character creation rules what will suit her idea. Way much easier than starting character build from a scratch without any idea what the character will be.
If she gets her character concept done I will try to create the character with her this weekend (gotta print some sheets). Then when current game ends the new character for new game is ready to go without any delay.
The world? It will be a city inspired by movies Sin City and The Spirit. I will just roughly sketch it and add elements during the course of game.