The title says it; in Mutant Future starting characters can't buy guns and firearms. There are two equipment lists: basic equipment for character creation purchase and the complete equipment list.
My experience being a Mutant Lord (wasn't MF game master called that) is with one player, one character around ten gaming sessions. And I am new with the game and genre. Well the Thundarr style (my Mutant Future is more like Fallout at the moment). But I think that's cool... the no guns part of the beginning.
This far my player's character has seen guns. Some pistols, hunting rifles and shotguns. Yet she doesn't own any. Funny part is that she had a change to loot some guns but she's kinda new to games where a big point is to collect loot.
But the funny thing is that she's totally ok at the moment being without firearms (or something even bigger). She only has a knife as a weapon. I am curious to see when she tries to get her first weapon to shoot with.
But there's a funny thing. Her character is an android and one of its abilities is to transform into an unicorn shape! Maybe that's one big reason she isn't that interested in firearms (yet) because her character can trample with hooves and stab with horn.
I am curious how you and your players feel about starting characters being melee only? One thing I am especially curious about: when you start Mutant Future with your 10th character doesn't it get a little old? To not buy weapons but gain those anyways somehow during the adventures? Or do you at some point just allow starting characters tho obtain some (or suitable) weapons? Share your experiences!
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