Random table to quickly roll an antagonist for LotFP and other fantasy games.
Race 1d4
1 - Human
2- Demi-human (roll again for 1 - dwarf, 2 - elf, 3 - half-ling, 4 - roll again)
3 - Monstrous creature (roll d6 for 1 - half-spider, 2 - intelligent monkey, 3 - toadman, 4 - mutant, 5 - boar-man, 6 - troll)
4 - Out of this world (roll d6 for 1 - undead, 2 - demon, 3 - spirit/ghost, 4, mechanical golem, 5 - hellish fiend, 6 - alien from other dimension or space)
Power 1d6
1 - Little lower than player characters, one special quality
2 - Same as player characters, one special quality
3 - Little higher to player characters, one special quality
4 - 25% higher to player characters, two special qualities
5 - 50% higher to player characters, three special qualities
6 - overpowered, five special qualities, defeating antagonist needs wits
Motive 1d8
1 - to gain power
2 - revenge
3 - to study strange
4 - to find the truth of something big (life, death, other planes)
5 - to build something (dimensional gate, altar to summon evil gods)
6 - to kill the king
7 - to slave the people to own will
8 - just being insane
Resources 1d10
(Roll d6 to determine how many times you roll for resources. Same results are cumulative and mean there's more of that type.)
1 - Hired guards. Human or humanoid equal to human
2 - Few powerful magicians, psychics or other with special abilities
3 - Monsters with intelligence of animals
4 - Traps
5 - Death traps
6 - Strange devices with strange effects
7 - Huge monsters with HD+7 to character party level
8 - Spirits and ghosts
9 - Illusions
10 - Labyrinth, doors take to different places, walls switch places
Story Seed 1d12
1 - Rumor about old abandon castle with riches one can barely imagine
2 - There are strange light anomalities on northern sky. Origin of them seems to be from ground.
3 - People of the town doesn't pay tithe to clergy anymore. They pay for someone else. Rumors are of this new religious leader around.
4 - People keep missing. But they come back and aren't their self anymore.
5 - Map is found and one particular location is marked. Under it is one word. "God".
6 - Adventurer party is invited to the place as guests.
7 - Around the castle/mansion/dungeon flora and fauna is mutated and it is spreading.
8 - Mysterious stranger tells about the evil place and its treasures.
9 - Adventuring party accidentally finds teleport and is transfered to the castle/mansion/dungeon without a way out.
10 - It should be normal dungeon with some evil creatures adventurers are paid to get rid of. But the dungeon is deeper than expected with evil secrets.
11 - In the location there is one particular item wizard wants. Other treasures found are adventurers to keep as a reward.
12 - Adventuring party members see dreams of this location and are plagued by them unless they travel there and find out the cause of their dreams.
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