Wednesday, November 14, 2012

Fading Suns using dicepool is stupid - mod time!

There are some people behind Fading Suns who created some White Wolf products. And you can see the effect.

The basic system I like. To do a task add Attribute and Skill together and roll under with d20. The higher the result is more Victory Points you get. Victory Points determine how well you succeeded. Roll exactly the same and double the Victory Points. Simple.

But damage is tricky one. Add weapon damage to Victory Points. That is your dicepool of d20s. Every d20 over result 13 is one point of damage. That is stupid!

I haven't tested this at all but this could be how it works also:

The dicepool of damage would be the target number to roll with d20. The amount of the damage is equal to d20 result.

So for example if weapon damage is 4 and you get 4 victory points from to hit roll you have to roll 1-8 to deal that amount of damage. If the result is 9-20 you:
  • Don't inflict any damage
  • You only deal 1 point of damage
  • You only deal damage equal to to hit Victory Points (or weapon damage which is lower)
(The above needs testing.)

If you roll exactly the same result as weapon damage + Victory Points you get +2 damage as a very successful hit.

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